/
Showing0entries
Sorted A-ZHazards
Dahak's Shell
Stealth +0 or detect magic
uniqueMagicalTrap
Lvl 12simpleMagicalTrapUnique
Effectfrom Dahak's shell; as long as even one color remains active, the pillars marking the shell's border cannot be damaged themselves, but a successful DC 32 Thievery (master) check or a successful _dispel magic_ (6th level; counteract DC 30) against one of the eight pillars can cause a randomly determined active color in the shell defense (below) to become deactivated for 1d4 rounds.
+0 or detect magic
Disable
Each dragon pillar that is destroyed removes the corresponding color's
Shell Defense (abjuration, divine, light) When a creature physically passes through the shell, the creature is affected simultaneously by all colors of energy currently active in the shell; apply these effects in the following order: red, orange, yellow, green, blue, indigo, violet, black. These effects are the same as that of the eye beams described on the dragon pillar hazard, but with a save DC of 32. Each