Dahak's Shell
Level 12
Stealth +0 or detect magic
Disable Each dragon pillar that is destroyed removes the corresponding color's
Shell Defense (abjuration, divine, light) When a creature physically passes through the shell, the creature is affected simultaneously by all colors of energy currently active in the shell; apply these effects in the following order: red, orange, yellow, green, blue, indigo, violet, black. These effects are the same as that of the eye beams described on the dragon pillar hazard, but with a save DC of 32. Each
Level 12 · Complexity Simple
Stealth +0 or detect magic
Disable
- Thievery DC 32 (master) — check or a successful dispel magic (6th level; counteract
- DC 30
Effect from Dahak's shell; as long as even one color remains active, the pillars marking the shell's border cannot be damaged themselves, but a successful DC 32 Thievery (master) check or a successful _dispel magic_ (6th level; counteract DC 30) against one of the eight pillars can cause a randomly determined active color in the shell defense (below) to become deactivated for 1d4 rounds.
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