Dragon Pillar
Stealth +0 or detect magic
- AC
- 24
- HP
- 56
- Hardness
- 14
- AC
- 24
- HP
- 56
+0 or detect magic
Disable
Athletics DC 26 (expert) to push the pillar over, or Thievery DC 26 (expert) on the pillar to erase the magic runes that power it, or dispel magic (4th level; counteract DC 22) to dispel the pillar's magic.
Perception +16, darkvision 60 feet
Recognize Ally; A dragon pillar can see through its empty eye sockets, and it can recognize Cinderclaws and their allies. A character disguised as a Cinderclaw can trick a dragon pillar into perceiving it as a Cinderclaw ally by using Deception to Impersonate. A dragon pillar always uses Perception for initiative.
AC 24, Fort +17, Ref +8
Hardness
14
HP
56 (BT 28)
Immunities
critical hits, fire, object immunities, precision damage
Dragon Pillar Glance [Reaction] Trigger The dragon pillar sees a creature within 120 feet who isn't a recognized Cinderclaw or Cinderclaw ally.