Dragon Pillar
Level 6
A carved pillar wrought in a dragon's likeness, its hollow eyes scouring the room for anyone who isn't a Cinderclaw. Find it with Stealth +0 or detect magic; bring it down with Athletics DC 26 (expert) to push the pillar over, or Thievery DC 26 (expert) on the pillar to erase the magic runes that power it, or dispel magic (4th level; counteract DC 22) to dispel the pillar's magic.
Recognize Ally A dragon pillar can see through its empty eye sockets, and it can recognize Cinderclaws and their allies. A character disguised as a Cinderclaw can trick a dragon pillar into perceiving it as a Cinderclaw ally by using Deception to Impersonate. A dragon pillar always uses Perception for initiative.
Dragon Pillar Glance [Reaction] Trigger The dragon pillar sees a creature within 120 feet who isn't a recognized Cinderclaw or Cinderclaw ally.
Level 6 · Complexity Complex
Stealth +0 or detect magic
Disable
- Thievery DC 26 (expert) — (expert) to push the pillar over, or Thievery
- DC 26 (expert) — (expert) on the pillar to erase the magic runes that power it, or dispel magic (4th level; counteract
- DC 22
AC 24
HP 56 · Hardness 14
Immunities critical hits, fire, object immunities, precision damage
Reset The dragon pillar deactivates and resets as soon as it perceives no appropriate targets in range.