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Hazards

Dragon Pillar

Stealth +0 or detect magic

rareComplexMagicalTrap
Lvl 6complexComplexMagicalRareTrap
AC
24
HP
56
Hardness
14
AC
24
HP
56

+0 or detect magic

Disable

Athletics DC 26 (expert) to push the pillar over, or Thievery DC 26 (expert) on the pillar to erase the magic runes that power it, or dispel magic (4th level; counteract DC 22) to dispel the pillar's magic.

Perception +16, darkvision 60 feet

Recognize Ally; A dragon pillar can see through its empty eye sockets, and it can recognize Cinderclaws and their allies. A character disguised as a Cinderclaw can trick a dragon pillar into perceiving it as a Cinderclaw ally by using Deception to Impersonate. A dragon pillar always uses Perception for initiative.

AC 24, Fort +17, Ref +8

Hardness

14

HP

56 (BT 28)

Immunities

critical hits, fire, object immunities, precision damage

Dragon Pillar Glance [Reaction] Trigger The dragon pillar sees a creature within 120 feet who isn't a recognized Cinderclaw or Cinderclaw ally.