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Pharasma
All souls face judgment and the eternal cycle—the lady of graves demands the dead rest undisturbed and prophecies ring true.
Granted Features
Automatic:
Grants clerics an awareness of approaching death and the power to ease a dying creature's passing, fitting a god who governs endings.
Grants clerics a glimpse of what's coming and the power to nudge fortune toward an ally, fitting deities who oversee destiny itself.
Strengthens a cleric's restorative magic and lets them push back against death itself, the natural choice for a deity of recovery.
Lets clerics summon obscure facts on demand and see past an opponent's guard, fitting deities who preside over accumulated wisdom.
Lets clerics read an object's lingering memories and commune with ectoplasmic traces of the dead, fitting deities of the immortal self.
Lets clerics postpone an inevitable consequence or freeze a moment in place, fitting deities who claim dominion over time's flow.
Grants clerics the power to preserve a lost soul's memory and briefly recall the departed, fitting deities who guard against forgetting.
Lets clerics empty a mind of thought and crack open doors onto pure nothingness, fitting deities tied to the cold silence between stars.
A touch instantly conveys a long explanation's worth of understanding mind-to-mind, sparing a scene of tedious retelling.
A blade turns pale and ghostly, striking incorporeal foes cleanly and passing just as easily into an incorporeal wielder's hands.
A dark, mirror-smooth window opens holding one silent, frozen image, and a mind that stares too long risks the vision becoming real.
The Lady of Graves, goddess of birth, death, fate, and prophecy. Pharasma sits atop the Spire in the center of the Boneyard and judges every soul that passes through. Edicts: strive to understand ancient prophecies, destroy undead, lay bodies to rest. Anathemas: create undead, desecrate a corpse, take from the dead in bad faith.