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Priest of Pharasma

AC 21

commonHumanHumanoid
Lvl 6HumanHumanoid
AC
21
HP
80
Perc
+14
Fort
+11
Ref
+11
Will
+14
STR
+3
DEX
+3
CON
+1
INT
+0
WIS
+4
CHA
+2
Speed25 ft
Actions
  • dagger +13 1d6+5 piercing
  • dagger +13 1d6+5 piercing
AC
21
HP
80
STR
+3
DEX
+3
CON
+1
INT
+0
WIS
+4
CHA
+2

AC 21

Fort +11

Ref +11

Will +14

HP 80

Speed 25 feet

Melee

[Single Action]

dagger +13 (Agile, Magical, versatile S),

Damage 1d6+5 piercing

Ranged

[Single Action]

dagger +13 (Agile, Magical, thrown 10 feet, versatile S),

Damage 1d6+5 piercing

Divine Prepared Spells DC 24, attack +16

  • Cantrips (3rd)

Detect Magic, Disrupt Undead, Light, Read Aura, Shield

  • 1st

Disrupting Weapons, Mindlink, Spirit Link

  • 2nd

Gentle Repose, Silence, Spiritual Weapon

  • 3rd

Circle of Protection, Heal (x3), Searing Light (x2)

Cleric Domain Spells DC 24, 1 Focus Point

  • 3rd

Death's Call

Divine Rituals DC 24

  • 2nd

Consecrate

Healing Hands When the priest casts heal, they roll d10s instead of d8s.