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Sorted A-ZNPCs
Priest of Pharasma
AC 21
commonHumanHumanoid
Lvl 6HumanHumanoid
- AC
- 21
- HP
- 80
- Perc
- +14
- Fort
- +11
- Ref
- +11
- Will
- +14
- STR
- +3
- DEX
- +3
- CON
- +1
- INT
- +0
- WIS
- +4
- CHA
- +2
Speed25 ft
Actions
- dagger +13 1d6+5 piercing
- dagger +13 1d6+5 piercing
- AC
- 21
- HP
- 80
- STR
- +3
- DEX
- +3
- CON
- +1
- INT
- +0
- WIS
- +4
- CHA
- +2
AC 21
Fort +11
Ref +11
Will +14
HP 80
Speed 25 feet
Melee
[Single Action]
dagger +13 (Agile, Magical, versatile S),
Damage 1d6+5 piercing
Ranged
[Single Action]
dagger +13 (Agile, Magical, thrown 10 feet, versatile S),
Damage 1d6+5 piercing
Divine Prepared Spells DC 24, attack +16
- Cantrips (3rd)
Detect Magic, Disrupt Undead, Light, Read Aura, Shield
- 1st
Disrupting Weapons, Mindlink, Spirit Link
- 2nd
Gentle Repose, Silence, Spiritual Weapon
- 3rd
Circle of Protection, Heal (x3), Searing Light (x2)
Cleric Domain Spells DC 24, 1 Focus Point
- 3rd
Divine Rituals DC 24
- 2nd
Consecrate
Healing Hands When the priest casts heal, they roll d10s instead of d8s.