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Time

Lets clerics postpone an inevitable consequence or freeze a moment in place, fitting deities who claim dominion over time's flow.

Granted Features
Automatic:
A struck ally's injury is held in suspension, its damage and effects delayed until the spell lapses or is dismissed.
A dangerous target gets locked outside time entirely, immune to harm and helpless to act while a fight moves on without it.

Domain of the flow of time, moments of stillness, and the ability to delay what is inevitable. Clerics postpone consequences and freeze the moment.

Initial Domain Spell Delay Consequence · Advanced Domain Spell Stasis