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Spells

Logic Bomb

Plant a 30-foot hazard on a computer or tech item that triggers 6d6 mental damage (basic Will save) the first time a creature fails to access, destroy, or manipulate it; remains un...

commonConcentrateManipulateMental
Rank
Rank 2
Trad
Arcane, Occult
Cast
2 actions
Range
30 feet
Duration
until the next time you make your daily preparations
Rank
2
Cast
2
Range
30 feet
Duration
until the next time you make your daily preparations

You implant a hazard containing a mind-blowing amount of information into the target. The hazard has a Stealth and Disable DC equal to your spell DC and requires one successful Computers check to disable. The first time a creature unsuccessfully attempts to access, destroy, or otherwise manipulate the target (such as using the Computers skill, failing to hit with a Strike, or otherwise), logic bomb detonates, and the creature takes 6d6 mental damage with a basic Will save. The spell ends when it's triggered or the duration ends, whichever comes first. --- Heightened (+1) The damage increases by 2d6.