Explosive Overload
Level 2
Stealth 14 Disable DC 19 Crafting (trained) to safely shut down the device, or DC 21 Thievery (trained) to quickly vent the device Explode Reaction Trigger A creature moves within 30 feet of the device;
Simple Hazard · Level 2
The trap makes a loud noise. At the end of the next round, the device explodes, dealing 2d6+5 piercing damage to all creatures within 15 feet of the device (DC 18 basic Reflex save). This explosion destroys the device.
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.