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Explosive Overload

Level 2 simple mechanical trap that detonates when a creature approaches within 30 feet, making a loud noise and exploding at end of next round for 2d6+5 piercing damage in a 15-fo...

commonMechanicalTrap
Lvl 2simpleMechanicalTrap
Effectsave DC 18 Reflex (basic) · 2d6+5 piercing

Stealth 14 Disable DC 19 Crafting (trained) to safely shut down the device, or DC 21 Thievery (trained) to quickly vent the device Explode Reaction Trigger A creature moves within 30 feet of the device;