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Logic Bomb

Two-action spell placing a 6d6 mental damage hazard on a computer or tech item within 30 feet; the hazard detonates when a creature first fails to access, destroy, or manipulate th...

commonConcentrateManipulateMental

You implant a hazard containing a mind-blowing amount of information into the target. The hazard has a Stealth and Disable DC equal to your spell DC and requires one successful Computers check to disable. The first time a creature unsuccessfully attempts to access, destroy, or otherwise manipulate the target (such as using the Computers skill, failing to hit with a Strike, or otherwise), logic bomb detonates, and the creature takes 6d6 mental damage with a basic Will save. The spell ends when it's triggered or the duration ends, whichever comes first. --- Heightened (+1) The damage increases by 2d6.

Rank 2 · Traditions Arcane, Occult · Cast 2 actions · Range 30 feet · Target 1 computer or item with the tech trait · Duration until the next time you make your daily preparations

Heightened

  • +1 The damage increases by 2d6.

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