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Hazards

Hacker's Folly

Level 2 complex haunt that triggers on direct contact with a console, imposing a DC 22 Will save. Critical failure applies stupefied 2 plus fascinated, immobilizing the target unti...

commonComplexHauntTech
Lvl 2complexComplexHauntTech
AC
15
Fort
+11
Ref
+5
HP
40 (BT 20)
Hardness
2
Effectsave DC 22 Will
AC
15
HP
40

Stealth 15 (trained) Disable DC 16 Computers (trained) to partition the haunted code, or DC 18 Religion (trained) or Occultism (trained) to exorcise the spirit AC 15, Fort +11, Ref +5 Computer Hardness 2 HP 40 (BT 20) Immunities critical hits, object immunities, precision damage Hacker's Fixation Reaction (mental, visual) Trigger A creature touches the console directly or with a tool; --- Routine (1 action) The haunt absorbs the spirits of the living, dealing 1d10+4 spirit damage to all living creatures within 10 feet of the computer (DC 18 basic Will save). On a critical failure, a creature is additionally drained 1. This routine doesn't count as a hostile action for the purposes of ending the fascinated condition. --- Reset The trap resets after 1 hour.