Hacker's Folly
Level 2 complex haunt that triggers on direct contact with a console, imposing a DC 22 Will save. Critical failure applies stupefied 2 plus fascinated, immobilizing the target unti...
- AC
- 15
- Fort
- +11
- Ref
- +5
- HP
- 40 (BT 20)
- Hardness
- 2
- AC
- 15
- HP
- 40
Stealth 15 (trained) Disable DC 16 Computers (trained) to partition the haunted code, or DC 18 Religion (trained) or Occultism (trained) to exorcise the spirit AC 15, Fort +11, Ref +5 Computer Hardness 2 HP 40 (BT 20) Immunities critical hits, object immunities, precision damage Hacker's Fixation Reaction (mental, visual) Trigger A creature touches the console directly or with a tool; --- Routine (1 action) The haunt absorbs the spirits of the living, dealing 1d10+4 spirit damage to all living creatures within 10 feet of the computer (DC 18 basic Will save). On a critical failure, a creature is additionally drained 1. This routine doesn't count as a hostile action for the purposes of ending the fascinated condition. --- Reset The trap resets after 1 hour.