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Condition — Wounded
Wounded (value): increases Dying value when you drop to 0 HP. Gained each time you recover from Dying. Creates a death spiral. Compounds lethally with Doomed. Removed by full rest.
You've been knocked out and revived — you're more fragile now.
Mechanical Effects:
How Applied:
How Removed:
- Full night's rest removes Wounded entirely
- Being treated with Treat Wounds during rest
- Some restorative magic