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Treat Wounds
A ten-minute session with bandages and a healer's kit patches up an injured ally, who can't be treated again for a while.
commonExplorationHealingManipulate
Exploration Healing Manipulate
You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes).
The Medicine check DC is usually 15, though the GM might adjust it based on the circumstances, such as treating a patient outside in a storm, or treating magically cursed wounds.
Requirements You're wearing or holding a healer's toolkit.