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Death and Dying Rules

Dropping to 0 Hit Points shifts a character's turn order and lands them at dying 1 or dying 2 depending on the blow, unless nonlethal.

common

Parent page Conditions Appendix

  • You immediately move your initiative position to directly before the creature or effect that reduced you to 0 Hit Points.
  • You gain the dying 1 condition. If the effect that knocked you out was a critical success from the attacker or the result of your critical failure, you gain the dying 2 condition instead. If you have the wounded condition, increase these values by your wounded value. If the damage came from a nonlethal attack or effect, you don't gain the dying condition—you are instead unconscious with 0 Hit Points.

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