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Tree Fisher
An ambush predator lurking in the canopy hurls a barbed harpoon to reel thrashing prey up into the branches for its claws.
uncommonAnimal
Lurking in the canopy, this ambush predator hurls a harpoon trailing a barbed filament, reeling thrashing prey up into the branches to be torn apart by its claws.
In play
Its claw Strike deals 2d6+5 slashing. Its harpoon (range 60 feet) deals 2d6+5 piercing plus barbed filament.
Level 3
Perception +9 · Senses low-light vision · Skills Athletics +12, Stealth +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +3 | -5 | +1 | -3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +10 | +10 | +8 |
HP 45
Speed 15 feet, climb 15 feet
Abilities
- Barbed Filament A creature hit by the tree fisher's barbed filament is grabbed. The tree fisher can move while it has a creature grabbed with its filament, but automatically releases the Grab if the tree fisher moves beyond the filament's 60-foot length. A creature grabbed by the filament at the beginning of its turn takes 5 bleed damage. The tree fisher can sever the filament and release any creature grabbed by it as a free action. The filament can be severed by a Strike that deals at least 10 slashing damage to it.