entries
Sorted A-Z
MonstersHumanoid

Sedacthy Marauder

An imposing sea-dweller proves its status by commanding sharks and eels, hurling its spear back at anyone who strikes from a distance.

commonAmphibiousHumanoidSedacthy

Physically imposing sedacthies prove their status by controlling dangerous aquatic creatures like great white sharks and giant moray eels.

Vengeful Throw [Reaction] Trigger The marauder takes damage from a creature 20 feet or further away; Effect The marauder makes a ranged spear Strike against the triggering creature. This attack doesn't take a range increment penalty if the target is within the second range increment.

Level 4

Perception +9 · Senses darkvision, wavesense 30 feet · Languages Thalassic; sea speech · Skills Athletics +14, Intimidation +13, Survival +9

STRDEXCONINTWISCHA
+6+3+4+0+1+3
ACFortRefWill
19+14+9+9

HP 75

Speed 20 feet, swim 40 feet

Actions

  • Melee Spear [Single Action] +14, Damage 1d6+10 piercing
  • Melee Jaws [Single Action] +14, Damage 1d4+8 piercing plus 1d4 persistent bleed
  • Melee Claw [Single Action] +14 (Agile), Damage 2d4+8 slashing
  • Ranged Spear [Single Action] +11 (thrown 20 feet), Damage 1d6+10 piercing

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms