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Subaquatic Marauder

A new breed of pirate, these raiders strike at unsuspecting ships from beneath the cover of the waves.

uncommonHumanHumanoid
Lvl 5HumanHumanoidUncommon
AC
23
HP
60
Perc
+12
Fort
+15
Ref
+7
Will
+12
STR
+4
DEX
+2
CON
+4
INT
+2
WIS
+1
CHA
+0
Speed20 ft, swim 20 ft
Actions
  • gauntlet +15 1d4+8 bludgeoning
  • javelin +15 1d6+8 piercing 30 ft
AC
23
HP
60
STR
+4
DEX
+2
CON
+4
INT
+2
WIS
+1
CHA
+0

A new breed of pirate, these raiders strike at unsuspecting ships from beneath the cover of the waves. The bulky, reinforced diving suits they wear also serve as armor and clockwork mechanisms augment their strength.

AC 23

Fort +15

Ref +7

Will +12

HP 60

Immunities

gases and other inhaled effects

Speed 20 feet, swim 20 feet

Melee

[Single Action]

gauntlet +15 (Agile, Free-Hand),

Damage 1d4+8 bludgeoning

Ranged

[Single Action]

javelin +15 (range 30 feet, Tethered),

Damage 1d6+8 piercing

Depth Charge [Two Actions] (Air, Manipulate, Sonic) The marauder pulls a release valve on their suit, expelling a pressure wave that deals 3d6 sonic and 3d6 bludgeoning damage (DC 22 basic Fortitude save) to all creatures in a 10-foot emanation.