Subaquatic Marauder
A new breed of pirate, these raiders strike at unsuspecting ships from beneath the cover of the waves.
- AC
- 23
- HP
- 60
- Perc
- +12
- Fort
- +15
- Ref
- +7
- Will
- +12
- STR
- +4
- DEX
- +2
- CON
- +4
- INT
- +2
- WIS
- +1
- CHA
- +0
- gauntlet +15 1d4+8 bludgeoning
- javelin +15 1d6+8 piercing 30 ft
- AC
- 23
- HP
- 60
- STR
- +4
- DEX
- +2
- CON
- +4
- INT
- +2
- WIS
- +1
- CHA
- +0
A new breed of pirate, these raiders strike at unsuspecting ships from beneath the cover of the waves. The bulky, reinforced diving suits they wear also serve as armor and clockwork mechanisms augment their strength.
AC 23
Fort +15
Ref +7
Will +12
HP 60
Immunities
gases and other inhaled effects
Speed 20 feet, swim 20 feet
Melee
[Single Action]
gauntlet +15 (Agile, Free-Hand),
Damage 1d4+8 bludgeoning
Ranged
[Single Action]
javelin +15 (range 30 feet, Tethered),
Damage 1d6+8 piercing
Depth Charge [Two Actions] (Air, Manipulate, Sonic) The marauder pulls a release valve on their suit, expelling a pressure wave that deals 3d6 sonic and 3d6 bludgeoning damage (DC 22 basic Fortitude save) to all creatures in a 10-foot emanation.