Sedacthy Speaker
A high-ranking amphibious commander plans campaigns and wades into battle alike, letting its animal allies take the hits meant for it.
High-ranking sedacthies are expected to both plan campaigns and wade into battle. These speakers achieve their rank by accumulating several large servants or a single massive creature like a megalodon.
In play
Speaker's Privilege [Reaction] Trigger The sedacthy speaker takes damage; Requirements The sedacthy speaker has cover from an animal ally; Effect The animal takes the damage instead.
Level 6
Perception +15 · Senses darkvision, wavesense 30 feet · Languages Thalassic; sea speech · Skills Athletics +16, Crafting +14, Diplomacy +13, Intimidation +15, Nature +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +4 | +2 | +3 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +14 | +13 | +15 |
HP 95
Speed 20 feet, swim 40 feet
Actions
- Melee Trident [Single Action] +17 (Magical), Damage 1d8+10 piercing
- Melee Jaws [Single Action] +16, Damage 1d6+8 piercing plus 1d4 persistent bleed
- Melee Claw [Single Action] +16 (Agile), Damage 1d6+8 slashing
- Ranged Trident [Single Action] +14 (Magical, thrown 20 feet), Damage 1d8+8 piercing
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