/
Showing0entries
Sorted A-ZMonstersHumanoid
Sedacthy Marauder
An imposing sea-dweller proves its status by commanding sharks and eels, hurling its spear back at anyone who strikes from a distance.
commonAmphibiousHumanoidSedacthy
Physically imposing sedacthies prove their status by controlling dangerous aquatic creatures like great white sharks and giant moray eels.
Vengeful Throw [Reaction] Trigger The marauder takes damage from a creature 20 feet or further away; Effect The marauder makes a ranged spear Strike against the triggering creature. This attack doesn't take a range increment penalty if the target is within the second range increment.
Level 4
Perception +9 · Senses darkvision, wavesense 30 feet · Languages Thalassic; sea speech · Skills Athletics +14, Intimidation +13, Survival +9
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +4 | +0 | +1 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +14 | +9 | +9 |
HP 75
Speed 20 feet, swim 40 feet
Actions
- Melee Spear [Single Action] +14, Damage 1d6+10 piercing
- Melee Jaws [Single Action] +14, Damage 1d4+8 piercing plus 1d4 persistent bleed
- Melee Claw [Single Action] +14 (Agile), Damage 2d4+8 slashing
- Ranged Spear [Single Action] +11 (thrown 20 feet), Damage 1d6+10 piercing