Showing0entries
Sorted A-Z
Monsters

Sedacthy Marauder

Physically imposing sedacthies prove their status by controlling dangerous aquatic creatures like great white sharks and giant moray eels.

commonAmphibiousHumanoidSedacthy
Lvl 4AmphibiousHumanoidSedacthy
AC
19
HP
75
Perc
+9
Fort
+14
Ref
+9
Will
+9
STR
+6
DEX
+3
CON
+4
INT
+0
WIS
+1
CHA
+3
Speed20 ft, swim 40 ft
Actions
  • spear +14 1d6+10 piercing
  • jaws +14 1d4+8 piercing
  • claw +14 2d4+8 slashing
  • spear +11 1d6+10 piercing
AC
19
HP
75
STR
+6
DEX
+3
CON
+4
INT
+0
WIS
+1
CHA
+3

Physically imposing sedacthies prove their status by controlling dangerous aquatic creatures like great white sharks and giant moray eels.

AC 19

Fort +14

Ref +9

Will +9

HP 75

Vengeful Throw [Reaction] Trigger The marauder takes damage from a creature 20 feet or further away; Effect The marauder makes a ranged spear Strike against the triggering creature. This attack doesn't take a range increment penalty if the target is within the second range increment.

Speed 20 feet, swim 40 feet

Melee

[Single Action]

spear +14,

Damage 1d6+10 piercing

Melee

[Single Action]

jaws +14,

Damage 1d4+8 piercing plus 1d4 persistent bleed

Melee

[Single Action]

claw +14 (Agile),

Damage 2d4+8 slashing