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MonstersFey

Nuckelavee

Polluted water draws this grisly horse-and-humanoid spirit from the First World; unpolluted water burns it like acid instead of healing.

commonAmphibiousFey

When pollution despoils a natural waterway, it draws the dreaded nuckelavee to it from the First World. This spirit of wrath is a grisly sight to behold: a horselike monstrosity with the gnarled upper body of a humanoid growing directly from its back.

In play

  • Frightful Presence (aura, emotion, fear, mental) 30 feet, DC 25
  • Purity Vulnerability Unpolluted fresh water burns a nuckelavee like acid, dealing 1d6 damage to it and causing it to be sickened 2. A nuckelavee can't heal from damage when it's in an area that isn't polluted (subject to GM discretion).
  • Reactive Strike [Reaction]

Level 9

Perception +16 · Senses low-light vision · Languages Aklo, Common, Fey · Skills Athletics +19, Intimidation +19, Nature +16, Stealth +18, Survival +16

STRDEXCONINTWISCHA
+6+3+4+1+3+4
ACFortRefWill
28+19+16+20

HP 190 · Immunities disease, poison · Weaknesses cold iron 10

Speed 40 feet, swim 40 feet

Actions

  • Melee Bastard sword [Single Action] +21 (reach 10 ft, Magical, two-hand d12), Damage 2d8+12 slashing plus 1d6 poison
  • Melee Jaws [Single Action] +20 (Agile), Damage 2d8+12 piercing plus 1d6 poison
  • Melee Hoof [Single Action] +20, Damage 2d6+12 bludgeoning