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Monsters

Nuckelavee

When pollution despoils a natural waterway, it draws the dreaded nuckelavee to it from the First World.

commonAmphibiousFey
Lvl 9AmphibiousFey
AC
28
HP
190
Perc
+16
Fort
+19
Ref
+16
Will
+20
STR
+6
DEX
+3
CON
+4
INT
+1
WIS
+3
CHA
+4
Speed40 ft, swim 40 ft
Actions
  • bastard sword +21 2d8+12 slashing reach 10 ft
  • jaws +20 2d8+12 piercing
  • hoof +20 2d6+12 bludgeoning
AC
28
HP
190
STR
+6
DEX
+3
CON
+4
INT
+1
WIS
+3
CHA
+4

When pollution despoils a natural waterway, it draws the dreaded nuckelavee to it from the First World. This spirit of wrath is a grisly sight to behold: a horselike monstrosity with the gnarled upper body of a humanoid growing directly from its back.

AC 28

Fort +19

Ref +16

Will +20

HP 190

Immunities

disease, poison

Frightful Presence (aura, emotion, fear, mental) 30 feet, DC 25

Purity Vulnerability Unpolluted fresh water burns a nuckelavee like acid, dealing 1d6 damage to it and causing it to be sickened 2. A nuckelavee can't heal from damage when it's in an area that isn't polluted (subject to GM discretion).

Reactive Strike [Reaction]

Speed 40 feet, swim 40 feet