Nuckelavee
Polluted water draws this grisly horse-and-humanoid spirit from the First World; unpolluted water burns it like acid instead of healing.
When pollution despoils a natural waterway, it draws the dreaded nuckelavee to it from the First World. This spirit of wrath is a grisly sight to behold: a horselike monstrosity with the gnarled upper body of a humanoid growing directly from its back.
In play
- Frightful Presence (aura, emotion, fear, mental) 30 feet, DC 25
- Purity Vulnerability Unpolluted fresh water burns a nuckelavee like acid, dealing 1d6 damage to it and causing it to be sickened 2. A nuckelavee can't heal from damage when it's in an area that isn't polluted (subject to GM discretion).
- Reactive Strike [Reaction]
Level 9
Perception +16 · Senses low-light vision · Languages Aklo, Common, Fey · Skills Athletics +19, Intimidation +19, Nature +16, Stealth +18, Survival +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +4 | +1 | +3 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +19 | +16 | +20 |
HP 190 · Immunities disease, poison · Weaknesses cold iron 10
Speed 40 feet, swim 40 feet
Actions
- Melee Bastard sword [Single Action] +21 (reach 10 ft, Magical, two-hand d12), Damage 2d8+12 slashing plus 1d6 poison
- Melee Jaws [Single Action] +20 (Agile), Damage 2d8+12 piercing plus 1d6 poison
- Melee Hoof [Single Action] +20, Damage 2d6+12 bludgeoning
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