Nereid
A beautiful lure drifts at the surface of still water, and those who answer her beckoning find water in their own lungs turned against them.
A nereid drifts at the surface of still water, beautiful and beckoning, the very picture of a drowned sailor's last good dream. Those who answer the lure find her touch turns the water in their own lungs against them.
In play
Watery Transparency (primal, transmutation, water) When underwater, the nereid's body is invisible. The nereid can dismiss or resume this transparency as an action that has the concentrate trait.
Primal Innate Spells DC 29
- 4th Suggestion
- 5th Control Water, Elemental Form (×3; water only)
- 6th Summon Elemental (water elementals only)
Drowning Touch [Two Actions] (Conjuration, Incapacitation, Primal, Water) The nereid touches a creature and causes water from its own body to flow into the creature's lungs.
Level 10
Perception +20 · Senses low-light vision · Languages Aquan, Common, Sylvan · Skills Athletics +12, Deception +20, Diplomacy +22, Stealth +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +7 | +5 | +3 | +5 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +16 | +22 | +18 |
HP 175 · Immunities poison · Weaknesses cold iron 10
Speed 25 feet, swim 50 feet
Actions
- Melee Poisonous touch [Single Action] +23 (Agile, Finesse, Magical), Damage 6d6 poison