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Nereid
AC 30
commonAquaticFeyWater
Lvl 10AquaticFeyWater
- AC
- 30
- HP
- 175
- Perc
- +20
- Fort
- +16
- Ref
- +22
- Will
- +18
- STR
- +0
- DEX
- +7
- CON
- +5
- INT
- +3
- WIS
- +5
- CHA
- +7
Speed25 ft, swim 50 ft
Actions
- poisonous touch +23 6d6 poison
- AC
- 30
- HP
- 175
- STR
- +0
- DEX
- +7
- CON
- +5
- INT
- +3
- WIS
- +5
- CHA
- +7
AC 30
Fort +16
Ref +22
Will +18
HP 175
Immunities
poison
Watery Transparency (primal, transmutation, water) When underwater, the nereid's body is invisible. The nereid can dismiss or resume this transparency as an action that has the concentrate trait.
Speed 25 feet, swim 50 feet
Melee
[Single Action]
poisonous touch +23 (Agile, Finesse, Magical),
Damage 6d6 poison
Primal Innate Spells DC 29
- 4th
Suggestion
- 5th
Control Water, Elemental Form (×3; water only)
- 6th
Summon Elemental (water elementals only)
Drowning Touch [Two Actions] (Conjuration, Incapacitation, Primal, Water) The nereid touches a creature and causes water from its own body to flow into the creature's lungs.