Elemental Vessel, Water
Whoever inhabits this water construct controls it completely, and dispelling one of its spells permanently weakens the whole vessel.
A roaring construct of conjured water bound to a spell circle's will, the water elemental vessel is a living siege engine that its makers can wear like a second body.
In play
Dispel Vulnerability Whenever a creature successfully counteracts one of its spells, the vessel permanently loses access to that spell and takes damage equal to 4 × the spell's level. The spell circle member who contributed that spell regains access to their contributed spell slot.
Inhabit Vessel (mental) Any member of the elemental vessel's spell circle can spend 3 actions to mentally inhabit the vessel for 1 round. While they inhabit the vessel, the inhabiter controls the vessel's actions, and the vessel uses the inhabiter's Intelligence, Wisdom, and Charisma modifiers for all checks.
Level 16
Perception +28 · Languages Aklo, Aquan, Common · Skills Athletics +32, Stealth +32
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +8 | +8 | +0 | +0 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 40 | +30 | +28 | +22 |
HP 225 · Immunities bleed, paralyzed, poison, sleep · Resistances fire 15
Speed 35 feet, swim 100 feet
Actions
- Melee Wave [Single Action] +30 (reach 10 ft), Damage 3d12+12 bludgeoning plus
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