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Monsters

Elemental Vessel, Water

AC 40

uncommonAquaticElementalWater
Lvl 16AquaticElementalUncommonWater
AC
40
HP
225
Perc
+28
Fort
+30
Ref
+28
Will
+22
STR
+8
DEX
+8
CON
+8
INT
+0
WIS
+0
CHA
+0
Speed35 ft, swim 100 ft
Actions
  • wave +30 3d12+12 bludgeoning plus reach 10 ft
AC
40
HP
225
STR
+8
DEX
+8
CON
+8
INT
+0
WIS
+0
CHA
+0

AC 40

Fort +30

Ref +28

Will +22

HP 225

Immunities

bleed, paralyzed, poison, sleep

Dispel Vulnerability Whenever a creature successfully counteracts one of its spells, the vessel permanently loses access to that spell and takes damage equal to 4 × the spell's level. The spell circle member who contributed that spell regains access to their contributed spell slot.

Inhabit Vessel (mental) Any member of the elemental vessel's spell circle can spend 3 actions to mentally inhabit the vessel for 1 round. While they inhabit the vessel, the inhabiter controls the vessel's actions, and the vessel uses the inhabiter's Intelligence, Wisdom, and Charisma modifiers for all checks.