Fire Scamp
A cheerfully mischievous fire elemental treats every prank as an excuse to torch something, breathing flame that keeps burning.
Although arguably quite friendly, fire scamps are considered far more dangerous than their kin. They delight in fire and playing pranks on everyone they befriend.
In play
Arcane Innate Spells DC 15
- Cantrips (1st): Daze, Ignition, Light
Flame Breath [Two Actions] (Arcane, Fire) The fire scamp breathes flames in a 15-foot cone that deals 2d4 fire damage to each creature within the area (DC 17 basic Reflex save). Creatures that fail the save also take 1d4 persistent fire damage.
Level 1
Perception +3 · Senses darkvision, smoke vision · Languages Pyric · Skills Acrobatics +7, Deception +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +4 | +0 | -2 | +0 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +3 | +9 | +7 |
HP 16 · Immunities bleed, fire, paralyzed, poison, sleep · Weaknesses cold 3
Speed 20 feet, fly 25 feet
Actions
- Melee Jaws [Single Action] +9 (Finesse), Damage 1d6 piercing plus 1d4 fire
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