Air Scamp
This small elemental is more nuisance than menace, prone to shrieking at loud noises one moment and slicing a foe with a gale-force breath the next.
A pale blue head and paper-thin wings peek out from the cloud that clings to the air scamp. Air scamps are short-sighted and flighty, even relative to their kin; they are as likely to fly recklessly into battle as they are to whine in terror at a loud noise.
In play
Arcane Innate Spells DC 17
- 1st Gust of Wind
- 2nd Blur
Sirocco Breath [Two Actions] (Air, Arcane) The air scamp creates cutting winds in a 15-foot cone that deal 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save).
Level 1
Perception +3 · Senses darkvision, fog vision · Languages Sussuran · Skills Acrobatics +7, Stealth +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +4 | +0 | -2 | +0 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +3 | +9 | +7 |
HP 12 · Immunities bleed, paralyzed, poison, sleep
Speed 20 feet, fly 40 feet
Actions
- Melee Jaws [Single Action] +9 (Finesse), Damage 1d6+1 piercing
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