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Monsters

Air Scamp

A pale blue head and paper-thin wings peek out from the cloud that clings to the air scamp.

commonAirElemental
Lvl 1AirElemental
AC
16
HP
12
Perc
+3
Fort
+3
Ref
+9
Will
+7
STR
+1
DEX
+4
CON
+0
INT
-2
WIS
+0
CHA
+0
Speed20 ft, fly 40 ft
Actions
  • jaws +9 1d6+1 piercing
AC
16
HP
12
STR
+1
DEX
+4
CON
+0
INT
-2
WIS
+0
CHA
+0

A pale blue head and paper-thin wings peek out from the cloud that clings to the air scamp. Air scamps are short-sighted and flighty, even relative to their kin; they are as likely to fly recklessly into battle as they are to whine in terror at a loud noise.

AC 16

Fort +3

Ref +9

Will +7

HP 12

(fast healing 2 (in open air))

Immunities

bleed, paralyzed, poison, sleep

Speed 20 feet, fly 40 feet

Melee

[Single Action]

jaws +9 (Finesse),

Damage 1d6+1 piercing

Arcane Innate Spells DC 17

  • 1st
  • 2nd

Blur

Sirocco Breath [Two Actions] (Air, Arcane) The air scamp creates cutting winds in a 15-foot cone that deal 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save).