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MonstersElemental

Water Scamp

A tiny winged water elemental sheathed in a slick, water-trapping coat, rarely straying far from a source of water to fight from.

commonElementalWater

Water scamps are marked apart from other scamps by sleek fur that traps a layer of water next to their skin. Although they can fly like their kin and conjure enough water to never dry out, water scamps leave the water only when they must.

Arcane Innate Spells DC 17, attack +9

Level 1

Perception +3 · Senses darkvision · Languages Thalassic · Skills Athletics +6, Stealth +6

STRDEXCONINTWISCHA
+1+3+1-2+0+0
ACFortRefWill
16+7+11+4

HP 20 · Immunities bleed, paralyzed, poison, sleep · Resistances acid 3, fire 3

Speed 20 feet, fly 25 feet, swim 25 feet

Actions

  • Melee Claw [Single Action] +8 (Agile, Finesse), Damage 1d6+1 slashing