Living Wildfire
Living wildfires appear as humanoids made of living fire, burning everything they come across for the pure joy of it.
- AC
- 22
- HP
- 80
- Perc
- +10
- Fort
- +11
- Ref
- +15
- Will
- +10
- STR
- +3
- DEX
- +4
- CON
- +2
- INT
- -2
- WIS
- +3
- CHA
- +0
- tendril +15 2d6+6 fire reach 10 ft
- fire mote +15 2d6+3 fire 60 ft
- AC
- 22
- HP
- 80
- STR
- +3
- DEX
- +4
- CON
- +2
- INT
- -2
- WIS
- +3
- CHA
- +0
Living wildfires appear as humanoids made of living fire, burning everything they come across for the pure joy of it. Summoners take advantage of this joy and the elementals' explosive ends to spread destruction.
AC 22
Fort +11
Ref +15
Will +10
HP 80
(explosion)
Immunities
bleed, fire, paralyzed, poison, sleep
Explosion (fire) When the living wildfire dies, it explodes, dealing 3d6 fire damage to each creature in a 10-foot emanation (DC 19 basic Reflex save).
Speed 50 feet
Melee
[Single Action]
tendril +15 (Agile, Finesse, reach 10 feet),
Damage 2d6+6 fire plus 2d4 persistent fire
Ranged
[Single Action]
fire mote +15 (range increment 60 feet),
Damage 2d6+3 fire