Fire Scamp
Although arguably quite friendly, fire scamps are considered far more dangerous than their kin.
- AC
- 17
- HP
- 16
- Perc
- +3
- Fort
- +3
- Ref
- +9
- Will
- +7
- STR
- +0
- DEX
- +4
- CON
- +0
- INT
- -2
- WIS
- +0
- CHA
- +2
- jaws +9 1d6 piercing
- AC
- 17
- HP
- 16
- STR
- +0
- DEX
- +4
- CON
- +0
- INT
- -2
- WIS
- +0
- CHA
- +2
Although arguably quite friendly, fire scamps are considered far more dangerous than their kin. They delight in fire and playing pranks on everyone they befriend.
AC 17
Fort +3
Ref +9
Will +7
HP 16
(fast healing 2 (while touching fire))
Immunities
bleed, fire, paralyzed, poison, sleep
Speed 20 feet, fly 25 feet
Melee
[Single Action]
jaws +9 (Finesse),
Damage 1d6 piercing and 1d4 fire
Arcane Innate Spells DC 15
- Cantrips (1st)
Daze, Ignition, Light
Flame Breath [Two Actions] (Arcane, Fire) The fire scamp breathes flames in a 15- foot cone that deals 2d4 fire damage to each creature within the area (DC 17 basic Reflex save). Creatures that fail the save also take 1d4 persistent fire damage.