Benthic Worm
This ambush predator recovers from paralysis, slowing, and stunning at the end of every turn, making control magic a short-lived reprieve.
The benthic worm is a deep-blue creature that is more at home in flooded tunnels than dry caves. While a benthic worm is a strong swimmer, it prefers to lie in wait within the walls, floor, or even ceiling of flooded caverns, ready to spring out and ambush creatures swimming past its hiding spot.
In play
Inexorable The cave worm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn.
Level 15
Perception +22 · Senses darkvision, tremorsense (imprecise) 100 feet · Skills Athletics +33, Stealth +20
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | -1 | +8 | -5 | -1 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 35 | +32 | +20 | +23 |
HP 320
Speed 40 feet, burrow 40 feet, swim 60 feet
Actions
- Melee Jaws [Single Action] +31 (reach 15 ft, deadly 2d10), Damage 3d12+16 piercing plus
- Melee Stinger [Single Action] +31 (reach 15 ft, Agile, Poison), Damage 4d6+16 piercing
- Melee Body [Single Action] +29 (reach 15 ft), Damage 2d8+14 bludgeoning
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.