Azure Worm
A vast burrowing horror grinds through solid rock and cold water alike, shrugging off every condition meant to slow or stop its pursuit.
A vast burrowing horror of deep stone and cold water, the azure worm grinds through rock and current alike, all but impossible to stop once it has fixed on prey.
In play
Inexorable The azure worm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the immobilized condition, and it ignores difficult terrain and greater difficult terrain.
Shake It Off [Reaction] Frequency once per day; Trigger The azure worm would be affected by a condition or adverse effect (such as baleful polymorph). Effect The azure worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.
Level 15
Perception +22 · Senses darkvision, tremorsense (imprecise) 100 feet · Skills Athletics +33, Stealth +20
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | -1 | +8 | -5 | -1 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 35 | +32 | +20 | +23 |
HP 320
Speed 40 feet, burrow 40 feet, swim 60 feet
Actions
- Melee Jaw [Single Action] +31 (reach 15 ft, deadly 2d10), Damage 3d12+16 piercing plus
- Melee Stinger [Single Action] +31 (reach 15 ft, Agile, Poison), Damage 4d6+16 piercing
- Melee Body [Single Action] +29 (reach 15 ft), Damage 2d8+14 bludgeoning