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Benthic Worm

This ambush predator recovers from paralysis, slowing, and stunning at the end of every turn, making control magic a short-lived reprieve.

commonAmphibiousAnimal

The benthic worm is a deep-blue creature that is more at home in flooded tunnels than dry caves. While a benthic worm is a strong swimmer, it prefers to lie in wait within the walls, floor, or even ceiling of flooded caverns, ready to spring out and ambush creatures swimming past its hiding spot.

In play

Inexorable The cave worm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn.

Level 15

Perception +22 · Senses darkvision, tremorsense (imprecise) 100 feet · Skills Athletics +33, Stealth +20

STRDEXCONINTWISCHA
+10-1+8-5-1-1
ACFortRefWill
35+32+20+23

HP 320

Speed 40 feet, burrow 40 feet, swim 60 feet

Actions

  • Melee Jaws [Single Action] +31 (reach 15 ft, deadly 2d10), Damage 3d12+16 piercing plus
  • Melee Stinger [Single Action] +31 (reach 15 ft, Agile, Poison), Damage 4d6+16 piercing
  • Melee Body [Single Action] +29 (reach 15 ft), Damage 2d8+14 bludgeoning