/
Showing0entries
Sorted A-ZMonsters
Juvenile Cave Worm
AC 26
uncommonAnimal
Lvl 8AnimalUncommon
- AC
- 26
- HP
- 170
- Perc
- +12
- Fort
- +20
- Ref
- +14
- Will
- +10
- STR
- +6
- DEX
- +0
- CON
- +6
- INT
- -5
- WIS
- -2
- CHA
- -1
Speed30 ft, swim 20 ft, burrow 30 ft
Actions
- jaws +20 2d12+9 piercing plus reach 10 ft
- body +18 1d8+10 bludgeoning
- AC
- 26
- HP
- 170
- STR
- +6
- DEX
- +0
- CON
- +6
- INT
- -5
- WIS
- -2
- CHA
- -1
AC 26
Fort +20
Ref +14
Will +10
HP 170
Relentless When a juvenile cave worm gains the paralyzed, slowed, or stunned condition, reduce the duration by half, to a minimum of 1 round. It also recovers from penalties to its Speeds and the immobilized condition at the end of its turn. Finally, it ignores non-magical difficult terrain and treats greater difficult terrain like difficult terrain.
Shake It Off [Reaction] Frequency once per day; Trigger The juvenile cave worm would be affected by a condition or adverse effect (such as baleful polymorph); Effect The juvenile cave worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.