The Joke
This card lets a bearer solve physical problems with cleverness instead of muscle, and once a day sparks helpless laughter in a crowd.
Suit Books (Int)
Alignment chaotic good
The Joke represents solving a problem not with strength, but with cleverness or artifice. As long as you have The Joke invested, you can attempt an appropriate Lore check instead of an Athletics check made to Climb, Force Open, Grapple, High Jump, Long Jump, or Swim. For example, you could make a Mountain Lore check to climb a cliff in the mountains, or Sailing Lore check to climb the rigging on a ship.
| Stat | Value |
|---|---|
| Level | 20 |
| Price | 0 |
| Bulk | — |
Activations
Activate 2 envision, Interact · Frequency once per day · Effect You perform a quick but amusing card trick with _The Joke_ meant to distract others. You cast _hideous laughter_ on up to 10 creatures in range of the spell. The level of the spell is one-half your level rounded down (minimum 6th level), and the save DC is your class DC.
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