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The Fool

This card dulls the sting of confusion for its bearer, and once a day can humiliate nearby foes into a clumsy stupor.

uniqueArtifactEnchantmentInvestedMagical

Suit Books (Int)

Alignment neutral evil

The Fool represents grave foolishness, grand naivete, and exceptional greed. As long as you have The Fool invested, anytime you gain the condition, reduce its value by 1. You also gain a +2 item bonus to all saving throws against effects that cause the stupefied condition. This bonus increases to +3 if you're at least 17th level.

Critical Success The creature is unaffected.

Success The creature is distracted by your antics and is Stupefied 1 until the start of your next turn.

Failure The creature is Stupefied 2.

Critical Failure The creature is Stupefied 3. In addition, for 1 minute, the creature is confused.

StatValue
Level20
Price0
Bulk

Activations

Activate 2 envision, Interact (mental) · Frequency once per day · Effect You display The Fool to your foes in a clumsy, awkward, and embarrassing way. Choose up to four creatures within 60 feet. These four creatures must attempt a save against your class DC or spell DC.

This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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