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Actions

Climb

Scaling a wall or slope hand over hand leaves a climber exposed and slow, though speed and skill can stretch how far one effort goes.

commonMove

Move

You attempt an Athletics check to move a maximum distance of 5 feet up, down, or across an incline. You're off-guard while climbing unless you have a climb Speed. The GM determines the DC based on the nature of the incline and environmental circumstances; you might get an automatic critical success on an incline that's trivial to climb. If your land Speed is 40 feet or higher, increase the maximum distance by 5 feet for every 20 feet of Speed above 20 feet.

Critical Success You move along the incline, increasing the maximum distance by 5 feet.

Success You move along the incline.

Action Cost Single Action

Requirements You have two hands free.

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