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Feats

Target of Psychic Ire

Amping a lengthy psychic cantrip marks a target with hostile phenomena that keep hurting them each round, even if you go down first.

commonAmpOccultPsychic

Your magic saturates your surroundings with hateful psychic energy. Use this amp in place of a psi cantrip's normal amp entry. The cantrip must be one that takes 2 or more actions to cast and targets a creature.


Amp Choose one target of the spell. Psychic phenomena turn themselves on the target-typically, objects fling themselves at the creature. At the beginning of each of the target's turns, it takes 1d4 bludgeoning damage for each spell rank of the psi cantrip this amp was added to, with a basic Reflex save. The target remains marked by psychic ire for 3 rounds. The effect persists even if you fall unconscious or leave the area.

Level 16 · Type Class

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