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Feats

Whispering Steps

A whispered command nudges a struck target to shuffle in a direction you choose, though the trick won't work twice on them soon after.

commonAmpMentalOccultPsychic

Your spell leaves a lingering connection between you and a creature-one through which you can nudge the creature's mind this way or that. The amped cantrip must take 2 or more actions to cast, target one or more creatures, and either require a spell attack roll or have a saving throw. Use this amp in place of the psi cantrip's normal amp entry.

Amp Choose one enemy who is a target of the spell. If that enemy fails its save or the spell hits it, you whisper in the creature's mind, forcing it to up to half its Speed in a direction of your choosing; as this is forced movement, you can't force the creature to move into hazardous terrain, off a ledge, or the like. After it moves, the creature becomes temporarily immune to this amp for 24 hours.

Level 8 · Type Class

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