Homing Beacon
A landed cantrip plants a mental marker that strips a target's concealment, making a slippery foe far easier to keep tracking.
As your spell strikes a target, you plant a beacon in the target's mind that announces its presence to those nearby. Use this amp in place of a psi cantrip's normal amp entry. The amped cantrip must be one that has one or more targets and must either require a spell attack roll or have a saving throw.
Amp Choose one creature hit by the spell (if the spell has a spell attack roll) or that fails its save against the spell (if the spell requires a save). A psychic beacon emits from the creature's location, making it easier to notice the creature as the mind and attention of onlookers is subtly drawn to it. For 1 minute, if the target would be Invisible, it's instead merely Concealed, and if it would be concealed, it's no longer concealed.
Level 4 · Type Class
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