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Feats

Running Tackle

A running start turns a jump or sprint into the momentum behind a grapple or shove, landing the takedown mid-motion.

commonArchetype

You charge, throwing your body at your foe in a vicious tackle. Stride twice or make a High Jump or Long Jump, then attempt to Grapple or Shove. If you made a High Jump or Long Jump, you can make the Grapple or Shove at any point in the jump, but you can't travel any farther on the jump after you do.

Level 8 · Type Archetype

Prerequisites Wrestler Dedication