/
Showing0entries
Sorted A-ZFeats
Running Kick
A beastmaster's companion learns to dart through the fray, striking mid-sprint without giving anyone the chance to punish the movement.
commonArchetype
Your companion weaves in and out of combat, swiftly attacking before getting to a better position. Your companions with a qualifying unarmed attack learn the Running Kick activity. Running Kick 2 This companion Strides up to twice its Speed and makes a hoof, foot, or talon Strike at any point during the movement. This movement doesn't provoke reactions from a creature damaged by the Strike.
Level 10 · Type Archetype
Prerequisites Beastmaster Dedication; animal companion with a foot, hoof, or talon unarmed attack