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Feats

Running Kick

A beastmaster's companion learns to dart through the fray, striking mid-sprint without giving anyone the chance to punish the movement.

commonArchetype

Your companion weaves in and out of combat, swiftly attacking before getting to a better position. Your companions with a qualifying unarmed attack learn the Running Kick activity. Running Kick 2 This companion Strides up to twice its Speed and makes a hoof, foot, or talon Strike at any point during the movement. This movement doesn't provoke reactions from a creature damaged by the Strike.

Level 10 · Type Archetype

Prerequisites Beastmaster Dedication; animal companion with a foot, hoof, or talon unarmed attack