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Feats

Flying Tackle

A running leap turns into a takedown—closing the distance and attempting a Trip that succeeds at critical level whenever it lands at all.

commonFlourishGuardian

You barrel forward, gathering enough momentum to take down a threatening foe. Stride and then Leap, or attempt to High Jump or Long Jump. If you end your movement adjacent to a foe, you can attempt to Trip that foe. If you succeed at the Athletics check to Trip, you get a critical success instead. You can use Flying Tackle while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Level 4 · Type Class

Prerequisites trained in Athletics