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Deities

Abadar

The god of cities and honest wealth builds frontiers toward prosperity through law and ordered growth.

Granted Features
Automatic:
Suits an urban deity — clerics move unnoticed through crowds and tend to a community's everyday needs rather than its battlefields.
Grants clerics the power to hurl stone and shake the ground itself, a fit for deities tied to the world's enduring foundations.
Lets clerics glide over rough terrain and transport allies across great distances, fitting deities who bless the open road.
Lets clerics conjure the illusion of riches or transmute base desire into precious metal, fitting deities of accumulated fortune.
Grants clerics the ability to shape raw matter and spark inspiration, suited to a deity who oversees craft and artistic invention.
Lets clerics call an enemy out for single combat or hold an ally to a sworn oath, fitting a deity who prizes honor above comfort.
Lets clerics turn aside metal weapons aimed at allies and hurl javelins charged with forged strength, fitting deities of the forge.
Grants clerics the power to invigorate exhausted workers or curse a field barren as punishment, fitting deities who sanctify hard labor.
A convincing but silent illusion conjures a stationary object or scene, ready to fool a glance but not close scrutiny.
A short-lived slab of stone or timber appears on demand, solving whatever stopgap problem stands in the way.
A shimmering doorway opens onto a private, servant-staffed mansion that shuts out the world once the entrance closes.

Divine Font Harm or Heal

Divine Skill Society

Favored Weapon Crossbow

Master of the First Vault, god of cities, law, merchants, and wealth. Abadar values impartial order and civilized society. Edicts: bring civilization to the frontiers, earn wealth through hard work, follow the rule of law. Anathemas: engage in banditry or piracy, steal, undermine a law-abiding court.

Domains

Alternate Domains

Cleric Spells