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Deities

Asmodeus

The price of pacts with darkness grows steeper each turn—rule through absolute control and corruption.

Granted Features
Automatic:
Lets clerics steady a shaking ally's nerve or crack an enemy's resolve, a fit for gods who prize boldness and conviction.
Lets clerics hurl searing rays and raise walls of flame, a fit for deities whose worship treats fire as both weapon and purifier.
Grants clerics sudden repositioning and illusory doubles that confound pursuers, fitting deities whose worship prizes misdirection.
Grants clerics a touch that compels obedience and a lash that beats resistance into submission, fitting deities who rule by force.
Lets clerics call an enemy out for single combat or hold an ally to a sworn oath, fitting a deity who prizes honor above comfort.
Lets clerics unravel a rival's written magic and leave behind ghostly inscriptions of their own, fitting deities tied to runecraft.
Grants clerics the power to invigorate exhausted workers or curse a field barren as punishment, fitting deities who sanctify hard labor.
A honeyed word and a dreamy haze turn a resistant target friendly, unaware it's being steered by magic rather than trust.
A single persuasive line convinces a target to carry out a plausible, non-harmful task as though it were entirely their own idea.
An unseen caster directs a lifelike double through a fight, tricking onlookers into blaming every spell and blow on the decoy.

Divine Font Harm

Divine Skill Deception

Favored Weapon Mace

The Prince of Darkness, god of tyranny, slavery, pride, and contracts. Asmodeus rules Hell with absolute authority and demands obedience from all. Edicts: work to corrupt good creatures, follow the letter of agreements, oppress those beneath you. Anathemas: free a slave without compensating the owner, break a contract, show weakness in front of underlings.

Domains

Alternate Domains

Cleric Spells