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Cleric

A deity's chosen conduit swings between mending grievous wounds and calling down holy retribution, whichever the party needs most.

Clerics are divine prepared spellcasters who channel the power of their deity. They are PF2e's primary healer and can be built as a combat healer, a divine blaster, or a frontline battle priest.

Key Ability: Wisdom

Hit Points per Level: 8 + Constitution modifier

Perception Proficiency: Trained

Saving Throws: Trained Fortitude, Trained Reflex, Expert Will

Skills: Religion (trained), plus 4 + Intelligence modifier additional skills

Attacks: Trained with simple weapons and unarmed attacks (also with deity's favored weapon)

Defenses: Trained in light armor and unarmored defense (some deity choices allow medium armor)

Spellcasting: Divine tradition, prepared (Wisdom-based). Start with 5 cantrips and 2 first-rank spell slots.

Key 1st-Level Features:

  • Deity: Your deity grants access to specific spells (Divine Font power) and a favored weapon.
  • Divine Font: Choose between Healing Font (heal spells equal to 1 + Charisma modifier per day, cast as a 3-action AoE or 2-action single target) or Harmful Font (harm spells). This defines your healing/damage role.
  • Divine Spellcasting: You prepare spells each morning. Clerics gain extra spell slots for Heal or Harm spells based on their Font.
  • Doctrine: Choose Cloistered Cleric (support, more spells) or Warpriest (martial combat, armor proficiency). Warpriest gains martial weapons and medium armor.

Granted Features