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Cleric

Divine prepared spellcaster with Wisdom-based casting and 8 HP per level; choose Healing Font for AoE or single-target Heal spells (1 + Charisma modifier casts per day) or Harmful...

Perception
Trained
Saves
REF Trained · FORT Trained · WILL Expert

Clerics are divine prepared spellcasters who channel the power of their deity. They are PF2e's primary healer and can be built as a combat healer, a divine blaster, or a frontline battle priest.

Key Ability: Wisdom

Hit Points per Level: 8 + Constitution modifier

Perception Proficiency: Trained

Saving Throws: Trained Fortitude, Trained Reflex, Expert Will

Skills: Religion (trained), plus 4 + Intelligence modifier additional skills

Attacks: Trained with simple weapons and unarmed attacks (also with deity's favored weapon)

Defenses: Trained in light armor and unarmored defense (some deity choices allow medium armor)

Spellcasting: Divine tradition, prepared (Wisdom-based). Start with 5 cantrips and 2 first-rank spell slots.

Key 1st-Level Features:

  • Deity: Your deity grants access to specific spells (Divine Font power) and a favored weapon.
  • Divine Font: Choose between Healing Font (heal spells equal to 1 + Charisma modifier per day, cast as a 3-action AoE or 2-action single target) or Harmful Font (harm spells). This defines your healing/damage role.
  • Divine Spellcasting: You prepare spells each morning. Clerics gain extra spell slots for Heal or Harm spells based on their Font.
  • Doctrine: Choose Cloistered Cleric (support, more spells) or Warpriest (martial combat, armor proficiency). Warpriest gains martial weapons and medium armor.

Granted Features