Cleric
Divine prepared spellcaster with Wisdom-based casting and 8 HP per level; choose Healing Font for AoE or single-target Heal spells (1 + Charisma modifier casts per day) or Harmful...
- Perception
- Trained
- Saves
- REF Trained · FORT Trained · WILL Expert
Clerics are divine prepared spellcasters who channel the power of their deity. They are PF2e's primary healer and can be built as a combat healer, a divine blaster, or a frontline battle priest.
Key Ability: Wisdom
Hit Points per Level: 8 + Constitution modifier
Perception Proficiency: Trained
Saving Throws: Trained Fortitude, Trained Reflex, Expert Will
Skills: Religion (trained), plus 4 + Intelligence modifier additional skills
Attacks: Trained with simple weapons and unarmed attacks (also with deity's favored weapon)
Defenses: Trained in light armor and unarmored defense (some deity choices allow medium armor)
Spellcasting: Divine tradition, prepared (Wisdom-based). Start with 5 cantrips and 2 first-rank spell slots.
Key 1st-Level Features:
- Deity: Your deity grants access to specific spells (Divine Font power) and a favored weapon.
- Divine Font: Choose between Healing Font (heal spells equal to 1 + Charisma modifier per day, cast as a 3-action AoE or 2-action single target) or Harmful Font (harm spells). This defines your healing/damage role.
- Divine Spellcasting: You prepare spells each morning. Clerics gain extra spell slots for Heal or Harm spells based on their Font.
- Doctrine: Choose Cloistered Cleric (support, more spells) or Warpriest (martial combat, armor proficiency). Warpriest gains martial weapons and medium armor.