Heal
Vital energy mends a willing ally's wounds or scorches an undead foe, reaching further and touching a wider crowd the longer it's channeled.
You channel vital energy to heal the living or damage the Undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
1 The spell has a range of touch. 2 (Concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. 3 (Concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst.
Rank 1 · Traditions Divine, Primal
Cast 1 to 3
Range varies
Save Fortitude
Heightened
- Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.