Harm
Channeled void energy either scars a living foe or knits a willing undead ally back together, with more effort reaching farther.
You channel void energy to harm the living or heal the Undead. If the target is a living creature, you deal 1d8 void damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
1 The spell has a range of touch. 2(Concentrate) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8. 3 (Concentrate) You disperse void energy in a 30-foot emanation. This targets all living and undead creatures in the area.
Rank 1 · Traditions Divine
Cast 1 to 3
Range varies
Save Fortitude
Damage 1d8 void
Heightened
- Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.