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Intimidation

Charisma-based skill for influencing others through threats, menace, and fear.

Intimidation covers influencing others through displays of threat, fear, or hostile force. It is governed by Charisma.

When to roll: The DM calls for an Intimidation check when a character uses menace to influence another creature.

Common uses:

  • Threatening a creature to extract information
  • Warning off would-be attackers
  • Coercing compliance through displays of strength or violence
  • Cowing a crowd or silencing opposition

Social interaction: Intimidation produces compliance through fear, not goodwill. Creatures intimidated into cooperation may act against you later.

Proficiency: Barbarian and Fighter commonly have Intimidation proficiency.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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