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Skills

Persuasion

Governed by Charisma, Persuasion handles influence through reason, good manners, or social grace—the non-coercive counterpart to Intimidation. Use this when negotiating, convincing...

Influencing others through reason, good manners, or social grace rather than coercion. The diplomatic complement to Intimidation.

Governing Ability Charisma

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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