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Fighter

d10 hit die, proficiency in all weapons and armor. At 1st level, choose a Fighting Style (Archery, Defense, Dueling, Great Weapon Fighting, Protection, or Two-Weapon Fighting) to s...

A master of weapons and armor who excels in sustained combat.

Hit Die: d10 Primary Ability: Strength or Dexterity Saving Throw Proficiencies: Strength, Constitution Armor Proficiencies: All armor, shields Weapon Proficiencies: Simple weapons, martial weapons

Key 1st-Level Features:

  • Fighting Style: Choose one of several combat specializations: Archery (+2 to ranged attack rolls), Defense (+1 AC while wearing armor), Dueling (+2 damage when wielding one melee weapon and nothing in the other hand), Great Weapon Fighting (reroll 1s and 2s on damage dice with two-handed weapons), Protection (impose disadvantage on attacks against adjacent allies), or Two-Weapon Fighting (add ability modifier to offhand attack damage).
  • Second Wind: As a bonus action, regain 1d10 + Fighter level HP once per short or long rest.

Action Surge (level 2): Take one additional action on your turn, once per short or long rest.

Subclass (Martial Archetype): Chosen at level 3.

Granted Features

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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