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Combat

Difficult Terrain in Combat

Each foot costs 2 feet of movement. Doesn't stack with other difficult terrain. Many spells and features create or ignore it.

Difficult terrain makes movement harder, costing extra movement to traverse.

Core rule: Every foot of movement in difficult terrain costs 1 extra foot of movement. Effectively, moving 1 foot costs 2 feet of your speed.

Stacking: Difficult terrain does not stack with itself. Multiple sources of difficult terrain in the same space don't make it cost 3 feet per foot — it stays at 2 feet per foot.

Common sources in combat:

  • Rubble, debris, furniture, or bodies on the ground
  • Spells: entangle, grease, spike growth, plant growth, sleet storm, web
  • Natural terrain: thick undergrowth, shallow water, ice, steep slopes, deep snow
  • Creature abilities: certain lair actions and legendary actions create difficult terrain

Movement types affected: Difficult terrain affects all ground movement including walking, crawling, climbing (without a climb speed), and swimming (without a swim speed). It does not affect flying movement unless the DM rules that the terrain extends upward.

Features that ignore difficult terrain:

  • Ranger's Natural Explorer (in favored terrain)
  • Druid's Land's Stride (level 6, nonmagical difficult terrain)
  • Monk's Unarmored Movement (level 9, move on vertical surfaces and water)
  • Freedom of Movement spell
  • Any feature that says "you ignore difficult terrain"

Spike Growth interaction: Spike growth creates difficult terrain that also deals 2d4 piercing damage per 5 feet of movement through it. Because difficult terrain halves speed, creatures spend more time in the area and potentially take more damage if forced to move through it.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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