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Druid
Wisdom-based full caster preparing from the Druid spell list each long rest, gaining d8 hit die and proficiency in light/medium non-metal armor and martial weapons. Wild Shape at l...
- Saves
- INT, WIS
A nature guardian who commands the forces of the wild and can transform into animals.
Hit Die: d8
Primary Ability: Wisdom
Saving Throw Proficiencies: Intelligence, Wisdom
Armor Proficiencies: Light armor, medium armor, shields (non-metal only)
Weapon Proficiencies: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Key 1st-Level Features:
- Spellcasting: Wisdom-based full caster. Druids prepare spells from the Druid list each long rest.
- Druidic: You know the Druidic secret language, spoken only by druids.
- Wild Shape (level 2): Transform into a beast you have seen. CR limit and feature restrictions scale with level.
Subclass (Druid Circle): Chosen at level 2.