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Spike Growth
Transmutation spell creating a 20-foot-radius sphere of difficult terrain that deals 2d4 piercing damage for every 5 feet of movement within it, with the transformation camouflaged...
- Rank
- Rank 2
- Cast
- 1 action
- Range
- 150 feet
- Duration
- Concentration, up to 10 minutes
- Rank
- 2
- Range
- 150 feet
- Duration
- Concentration, up to 10 minutes
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.