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Spike Growth

2d4 piercing damage per 5 feet traveled in a 20-foot-radius sphere of difficult terrain; the spiked ground is camouflaged to look natural, and creatures that didn't see it cast mus...

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.

Level 2nd-Level · School Transmutation · Casting Time 1 action · Range 150 feet · Components V, S, M (seven thorns) · Duration Concentration, up to 10 minutes (Concentration) · Classes Druid, Ranger

Damage Piercing · Shape 20-foot radius sphere

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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