Spike Growth
2d4 piercing damage per 5 feet traveled in a 20-foot-radius sphere of difficult terrain; the spiked ground is camouflaged to look natural, and creatures that didn't see it cast mus...
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.
Level 2nd-Level · School Transmutation · Casting Time 1 action · Range 150 feet · Components V, S, M (seven thorns) · Duration Concentration, up to 10 minutes (Concentration) · Classes Druid, Ranger
Damage Piercing · Shape 20-foot radius sphere